//
//  LBToneMapFilter.h
//  OpenGLGame
//
//  Created by Nguyen Cong Huy on 4/5/13.
//  Copyright (c) 2013 UIT. All rights reserved.
//

#ifndef __OpenGLGame__LBToneMapFilter__
#define __OpenGLGame__LBToneMapFilter__

#include "LBTwoInputFilter.h"

class LBTexture;

class LBToneMapFilter : public LBTwoInputFilter {
    
public:
    LBToneMapFilter();
    void setToneData(const unsigned char* toneData);     //tone data is image data size (256, 1), 4 byte per pixel
    virtual ~LBToneMapFilter();
};

#endif
